I also enjoyed armor getting imobilized, like a tanks tracks being destroyed gave it more of a challenge for both knowing that you can do that to armor units and vise versa. Qucik and easy to learn for everybody.ĬOH1 campaign was more enjoyable than COH2 forsure. I enjoy COH2 hotkeys more, QWER and lower keys work great in my opinon. I get the H=heavey machinegun or A=Attack B=build sounds simple but i felt they where just to spread out. Do you play mainly team games, competitive 1v1, competitively or casually, comp stomps, modded games, etc.?Īs always, please keep the conversation civil, on topic and the feedback of high quality so we can actually use your feedback in the future.ĬOH1 had these hotkeys that i didn't really enjoy. We'd also love to hear what your favorite way to play either game is. * Where possibly both COH1 or COH2 fell short - where in your opinion is the untapped potential? * What would you wnat to carry forward from COH2 * If you could, what you would cut from COH2 * What you love about COH2 - its best features (campaign, faction design, TrueSight, commanders, etc.), whatever you feel they may be * What you love about COH1 - Where did it excel (balance, commander design, campaign, etc.) * What could be improved on COH1 that COH2 did and did not deliver What you loved about COH1 that COH2 didn't quite deliver on: That being said, we want to get your opinion on: And although COH2 may have never lived up to the same level of greatness, it still has some pretty awesome elements and is a ton of fun to play. It doesn't get to be called the highest rated WWII RTS of all time for nothing. We all know COH1 was and is a great game. Would love to get your feedback on something.
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